Undertakers (PC Game)

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Undertakers is a third-person LAN shooter that pits you against three of your friends in a frantic battle to seize a single bar of gold! Not many schools can boast that they have a two-semester sequenced class that is structured as a commercial development project… And I don’t mean Indy Development. Our team was constructed of twenty-seven students in multiple disciplines including art, design, programming and sound. Complete with production phases (pre-production/concept, production, quality assurance and release), task and bug tracking as well as project scheduling and milestone deliverables.

My Direct Contributions to the Project:
  • Lead Artist – Art Direction and Manage the Art Team
  • Concept Artist
  • GUI Prop Artist
  • HUD 2D Artist

As Art Lead I managed our sixteen-member art team (including six sub-teams: character, environment, animation, interface, technical art and visual effects). I provided continual artistic leadership, encouragement and guidance, as well as oversaw the asset production, prioritization and approval processes. I ensured consistency and quality across the board to drive the visual flow of Undertakers.

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The 3D Menus in Undertakers
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Undertakers HUD Player Cards (characters drawn by Gediminas Einikis and Jason Gaut)

On a much smaller scale than my art lead responsibilities I concepted and produced art for the game. As Concept artist I laid out the plans for our 3D Menu System, as Prop Artist I created a few of the small props pictured above (chalkboard, book, fountain pen, inkwell), and as HUD artist I had a lot of fun creating the player cards pictured above.

I Love Chicago

Walking down the street and captured what I found to be a perfect shot of the city– it’s not one of the city’s major hotspots, just a nice street with an interesting perspective.

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