Ever want dark blues to pop? Add red. <3 Always EJ
Big Shoulders Media and The MecWarriors are hosting a satellite location for the global SETI-Jam, and you’re invited to attend! We’ll be spending the weekend making games about finding extraterrestrial life. More info here.
Please sign up soon, space is limited. Tell your friends! :)
Begins: Friday, October 17 @ 5:00 PM
Ends: Sunday, October 19 @ 5:00 PM
Location: Big Shoulder Media office space
- I’m in the middle of uving. I typically love uving.. its like a jgsaw puzzle. But this time has been painstaking because I didn’t plan ahead for all of the repetitive wood and stone pieces. I certainly will next time! I’m almost done with uvs. Just about everything has a projection, but not laid out in 0 to 1 space yet. I’m trying to figure out if I should cram it all onto one texture, overlay the wood and stone pieces as tile texture.. etc. or have a few diffuse maps.
- I sometimes get hung up on polycount (like lessening the polies before even texturing). I feel like I should be making this thing for a game/portfolio, but its more fun not to worry about it.
- There have been a ton of UVs to create. I forgot to plan ahead for them. I certainly will next time :)
- I don’t know or understand whats up with why that roof is black. Its material is the same as the others, and it has a UV projection, and the normals are the correct direction. I’m sure I have a backup somewhere of the roof that I can just replace, rather than figure out the problem While it’d be nice to know what happened, it would take more time to solve the problem than just replace the roof with the backup model that I have. (yay versioning!)
- textured by the end of the week. I think I want to hand paint in z-brush? Then light it up in either unreal, unity or marmoset.. or keyshot that would be fine too. Whatever makes it look the prettiest. When its all done, I want to send it to Jordan Grimmer, the concept artist who gave me permission to make the cute building he concepted. Thanks Jordan!
All games have an art style. Here’s my quick and easy explanation…
These are all sunflowers. They have each been created by famous painters in history, but each of them has painted a sunflower differently. This show’s an artists style.
These are all boats from various video games. Each of them have a varying style, just like the sunflowers.
Done! For more examples of video game art styles, check out this amazing game art style tumbler!