WIP: Swingtime

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Not quite springtime, as it’s still freezing in Chicago, but it should most definitely always be swing-time in the city.I threw on some quick textures and some quick lights today just to see it in color. I want to improve the textures, but before I do that I want to flesh out the rest of the scene. I find it soothing to have a basic idea of [Read more…]

Play Armydillos!

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ArmyDillos! is the happy success of our one weekend game jam! Have fun bashing these armor all critters into each other and crash your opponent off the battlefield to achieve victory!

► Play ArmyDillos! on Kongragate!

My favorite part of the weekend? Learning about armadillos. The video, True Facts about the Armadillo, was a superb way to learn about these little armored critters, have ourselves a good laugh, and gain a few hints of inspiration.

teamjp
Team Jupiter Pixies
 consisted of Adam Ormsby, Elise Motzny, Jacob Mooney, David Sim Wei Lun, Steven Crump, and Morgan O’Brien.

« created with Unity »

Edit: entered on #1GAM!

Windmill

A work in progress post on a windmill mini golf scene. Created for fun and as an example to assist Adam Ormsby’s tutorial about using animations and colliders in Unity3D.

The biggest issue I had was exporting animations as an FBX in Maya. Mind you, the animation isn’t complex, but a simple export of an FBX from Maya can prove disheartening. The problem was that once I exported it, the animations wouldn’t follow. The only way I figured out how to solve the problem was to set Maya’s export settings to default every time I exported–that seemed to work–but I have no way of actually knowing which setting/issues in the scene were causing the problem. So, I phoned my [Read more…]

WIP Someone’s Desk

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This project has been my favorite. I have big plans for it. Or rather… a big tree and town planned for it that isn’t pictured in the reference.

Here’s a few progress shots. I take them as a finish out the goals for the project that day. It helps me see where I’ve been and where I’m headed. They also help me make a list of improvement ideas.

Just a quick walk through of the workflow for the images below: I start with an idea/reference, then block out the major forms paying little to no attention to minor details, then add some basic materials and basic lighting, improve the lighting and then uv/model more detailed. Just started texturing today. I’ll be adding basic texture to get a feel for the scene, and then go back and add more detail to the textures/materials.

 

Wildflowers For Grandma

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This was a painting that I created, a few years back, that I always find myself sharing with others. I love my grandparents very much, and miss them terribly. Below this is an image of them when they got married. It’s a beautiful photo.

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