Tree Success!

After creating some 20 bazillion trees, this one is the best I’ve made so far!

3k tries, half sphere attributed normals, and a beautiful diffuse with normal map!

Yay! persistence!<3 <3 <3 *Lick up the happy!

2016-5-17-beech-awesom2

 

tips for me for next time:

take it one (mesh) branch at a time.

With the cards, start small to big.

check x. check z. check x…

make bark mesh live.

you dont need as much branch geo as you think you do. but if it help to put it in to visualize, than do so, and remove later.

if the geo for the mesh branch is “inside” the main besh branch, it doens’t need to be there.

its easier to see.. with different colors that dont make sense

use layers. use locking.

its easier to see… without leaves. where branches are for cards

Albertine_prog1

Embroidery Curtains for EverJane in Marvelous Designer

So Much Fun!! WIP


North Wall

St. Mary’s Church from Downton Abby

(also posted on polycount here.)

Here’s a look at the most recent wip project Church I’ve been putting together for Ever Jane.

Started with reference images and a location search on google of St. Mary’s Church (i just found this 360 view! wish i found it earlier!!).

And then modified the top-down layout to fit Ever Jane’s game needs… this meant cutting a ton of unnecessary space from the actual church.

floorplans

Theirs (left), my version (right)


It’s not as far as I want to take it…. i’m prepping for version 2.0. :) … And playing Fallout 4.

Here’s some earlier blockout images too…

See you for v 2.0!