Normal Map and AO bake….
Addicted to these ornamental details, I’m creating this beautifully crafted decade year old Luater Baby Grand Piano. Sold on Antiquepianos.com for $40,000 (and knowing I’ll never have a real one of my own), its a great choice for practicing how to model in high detail, export multiple maps, and using a PBR workflow with Substance Painter 5 or Quixel. Considering I was, at first, extremely intimidated by this piece, below you’ll find full 3D views of my current models and a video quickly demonstrating how I went about it. If anyone would like to know anything, I’ll be happy to talk about it on my post at polycount.com or feel free to contact me. I’m looking forward to using these wonderful new texturing tools and watching my piano progress, so be sure to check back for videos and updates! <3 Happy Spying!
My Art test scene in unity. I just finished up my first pass on the willow tree branches today :) Week’s Lesson: Willow trees are hard. Willow trees are pretty, so make one anyway!
I unfortunately just noticed that I’m missing backfaces on some branches that are now spread across the scene O.o … will fix. <3
crit comment click love enjoy!
(placeholder skybox credit of someone on the asset store)
I’ve found a fascination with filigree. I love the shapes, the curves, the foliage and flora… everything about it. I want to model it, make it game ready, and create a filagree bash kit for my future self (and others!). Here’s the beginnings of first of many. Next step is defining those edges and baking a normal map… I’m excited to model the next one! <3 EJ