Undertakers is a third-person LAN shooter that pits you against three of your friends in a frantic battle to seize a single bar of gold! Not many schools can boast that they have a two-semester sequenced class that is structured as a commercial development project… And I don’t mean Indy Development. Our team was constructed of twenty-seven students in multiple disciplines including art, design, programming and sound. Complete with production phases (pre-production/concept, production, quality assurance and release), task and bug tracking as well as project scheduling and milestone deliverables.
- My Direct Contributions to the Project:
- Lead Artist – Art Direction and Manage the Art Team
- Concept Artist
- GUI Prop Artist
- HUD 2D Artist
As Art Lead I managed our sixteen-member art team (including six sub-teams: character, environment, animation, interface, technical art and visual effects). I provided continual artistic leadership, encouragement and guidance, as well as oversaw the asset production, prioritization and approval processes. I ensured consistency and quality across the board to drive the visual flow of Undertakers.
On a much smaller scale than my art lead responsibilities I concepted and produced art for the game. As Concept artist I laid out the plans for our 3D Menu System, as Prop Artist I created a few of the small props pictured above (chalkboard, book, fountain pen, inkwell), and as HUD artist I had a lot of fun creating the player cards pictured above.